CS408 Assignment 2 Solution 2020

0
312
CS408 Assignment 2 Solution 2020

CS408 Assignment 2 Solution 2020

Assignment No.  2
Semester: Spring2020

CS408 – Human-Computer Interaction

 

CS408 Assignment 2

Solution File  2020

Click Here:

CS408 Assignment 2 Solution 2020 Instructions

Please read the following instructions carefully before submitting assignment:

It should be clear that your assignment will not get any credit if:

 

Assignment is submitted after the due date.

Submitted assignment does not open or file is corrupt.

Assignment is copied (From the internet/students).

Objectives:

The objective of this assignment is to:

 

  • Enables you to understand Conceptual models, Design principles.

 

CS408 Assignment 2 Solution 2020 Assignment Submission Instructions

You have to submit only.doc/ docx file on the Assignments interface of CS408 at VULMS. Assignment submitted in any other format will not be accepted and will be graded zero marks.

 

For any query about the assignment, contact only at CS408@vu.edu.pk

Do not post queries related to assignment on MDB.

CS408 Assignment 2

Solution File  2020

Click Here:

Question No.1 10 Marks
 

CS408 Assignment 2

Question No 1: CS408 Assignment 2 Solution 2020

Considering the following scenario, you are required to write the seven stages of action to achieve the goal.

“Suppose, you are going to the university to attempt the exams. On the midway, you realized that you forgot the enrollment slip at home. How you will reach the examination hall on time.” Write down the seven stages of action.

Write your answer in the following table.

 

S.No. Stage Name Action
1.    
2.    
3.    
4.    
5.    
6.    
7.    

 

CS408 Assignment 2

                              Question No. 2: CS408 Assignment 2 Solution 2020                                                                                                                              

The following table consists of some scenarios related to Design principles. You are required to write down the design principle related to the particular scenario.

 

S.No. Scenario Design Principle
1.  In the older version of a word processor, one problem often encounters, when needed to set the properties of a word document, the option of properties should be in the File menu and often seen it there. But once, file menu opened, it could not show there, it was so confusing. However, when a click on a small arrow at the bottom of the file menu, it shows the properties option again.
2. In a website or any app. graphical elements like button, icon, links, and scroll bars are talked about obvious use like icons should be designed to clicking, scroll bars to moving up and down, buttons to pushing.
3. Common design practice in graphical user interfaces is to deactivate certain menu options by shading them, thereby restricting the user to only actions permissible at that stage of the activity.
4. On a computer keyboard, the up and down arrows used to represent the up and down movement of the cursor, respectively.
5. In a graphical user interface, the same input action always is done to highlight any graphical object at the interfaces, such as always clicking the left mouse button to select the icons.

CS408 Assignment 2

Solution File  2020

Click Here:

Deadline:

The deadline to submit your assignment is 14th June 2020. Your assignment must be submit within the due date through VULMS. No assignment will be accepted through email after the due date.